StarCraft 2 Nyheder

Blizzcast 8 - Online!
01 Apr 2009



Så kom Blizzcast 8. Denne gang handler det mest om Diablo III.
Der er dog et lille afsnit med StarCraft II info

Hør det hele her


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Nyt Battle.net login - beta Opt-in
20 Mar 2009

Blizzard er begyndt at røre på sig bla. med dit design og system til deres account system:



Efter som StarCraft, har 11 års fødselsdag 31. Marts, er det spændende om der kommer ny information om StarCraft II beta'en.

Alle der har en Battle.Net konto, kan vælge at "Opt-in" (opnoteres) til komende beta'er hos Blizzard. Så skynd dig at oprette en bruger hvis du ikke allerede har en. Med lidt held kan blive udtrukket til at deltage i en beta. (fx StarCraft II beta)


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Q&A 50
20 Mar 2009

Så kom Spørgsmål og Svar nr 50:





Chat with Devs:
StarCraft II from its conception has been designed to be an eSport and one of the backbone features to helping players learn more about their own gameplay as well as their opponents is through replays. In our chat with Dustin this week, he highlighted various features that will be available to players while viewing replays. These features are designed both to help players improve in StarCraft II as well as serve as a platform of statistics for eSports commentary.

• How much damage did that Reaper raid do on the enemy economy?
• Does it look like the enemy is going to be able to make a comeback?
• Is that player walking into a losing battle?

These are all questions that are raised in exciting competitive games and replays. With the new replay system, players and eSports casters will be able to follow these games in much more depth, as well as understand the repercussions of players’ major decisions on the battlefield. Players will be able to easily compare statistics of opposing players in real time as well as make their own predictions based on stats comparing army size, resource collection rate, resource allocations, and tech research in progress.

Reapers Raiding Zerg’s Economy
http://www.battle.net/Images/misc/3-17/Replay_UI%20_Resources_1.jpg
http://www.battle.net/Images/misc/3-17/Replay_UI%20_Resources_2.jpg

Comparing Army Sizes
http://www.battle.net/Images/misc/3-17/Replay_UI%20_Units_1.jpg
** Replay UI is still very much work in progress
*** Shown are two tabs of various info tabs the player will be able to view while viewing a replay

As always, feel free to give the Devs and I a w00t if you're enjoying these Q&As!

---StarCraft II Q&A Batch 50---

1. Overlord can be upgraded to carry units, and spawn creep, and Overseer can detect, spawn changeling, and has a longer line of sight. Why not just have the Overlord upgraded with these abilities, rather than have him transform? – Mooiki (Lordaeron)

We want each race’s detection ability to be well balanced. We don’t want to see every Overlord with detection after upgrading the ability once at Lair. Separating detection capability into two units creates important choices for Zerg players, to ensure their army has enough support of each type available.

2. Any support for stereoscopic play? - Ylleks (Azeroth)

Stereoscopic vision can be an interesting feature, as we’ve seen with the recently added support in World of Warcraft and other games. For now however, the team is concentrating on the core aspects of StarCraft II and making sure the core features of the game that will be used by everyone are as good as can be. Later on down the road we can evaluate more features like this and see if they make sense to support in StarCraft II.

3. At previous events with playable StarCraft II stations we often saw players doing classic Brood War build orders and tactics. Taking all the new things into account, how far do you get with playing just like in Brood War? Is it a clear disadvantage or a good way to start? - instarcraft.de

It will depend on the player’s play type and creativity. The experience and skills from the original StarCraft will definitely help players get familiar with StarCraft II. However, there are a lot more units, abilities, and buildings in StarCraft II than the original StarCraft. Players can always start out playing in the way that they used to play in the original StarCraft. As they grow more comfortable with the game they can begin exploring the new units and abilities and discover lots of new strategies. It’s not a matter of advantage or disadvantage, it depends more on the players’ play styles and preferences.

4. Will it be possible to use characters to colour ingame text like in SC1? – StarCraftWire.net

No, currently there is no in-game colored text support. Colored text was a neat trick in the original game, but we wanted to ensure that all in-game communication is clear and easily-readable, so we’re only supporting default text style.

5. In the single player, you said we can choose from the missions and the way we want to go forward. Will it be like we definitely will play all the missions and we can choose the order, or does it mean that probably we will miss some missions? – StarCraft II Hungary

In most cases, you’ll be able to go back and explore a mission branch that you skipped earlier in the campaign, so you can experience almost all of the missions in a single play-through of the campaign. There may be a couple of rare cases where a choice you make closes off a mission, however.

6. Will campaign decisions in the Terran portion affect campaign outcomes/branches in the Zerg and Protoss portions? - TheWarCenter

We looked into this possibility, but after some debate, we decided it was most important that each campaign delivers a self-contained, yet epic storyline. Giving each campaign a single start and ending was the best way to ensure a coherent plot.

7. In the original StarCraft, you could make the Lurker (through bug use), while burrowed, hold fire until told to attack, something which led to many exciting situations. Are there any plans to include a “hold fire” command for the Lurker in SC2? In addition, worker units lacked Hold and Patrol commands in SC, will this be the case in SC2 as well?
– Team Liquid (Zanric)

There is no hold fire command for Lurker in the current build. However we will look into every possibility that encourages more tactical, exciting gameplay and keeps the game balanced.


---End of Transmission---


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StarCraft II - Beta nyt
18 Mar 2009

Karune fra Blizzard skriver lidt om aktuelle og fremtidige muligheder for at detalge i SC2 beta.  

Aktuelle muligheder:
  • Blizzard Theme Park Contest (Ends for North America March 30th, end dates differ for each region, check with the regional site) This is a great opportunity to get creative, especially since we'll be giving out a pair of beta keys to each category winner. Go Go Go! http://forums.battle.net/thread.html?topicId=15230879667&sid=3000
Muligheder i fremtiden:
  • Beta Opt-in (opnotering)
  • BlizzCast konkurrencer
  • Find Jim Raynor i screenshots
  • StarCraft II Trivia
  • StarCraft II Fan Site Program
  • Mm. ...

Så hav tålmodighed - der kommer mange muligheder. Hold øje med siden her.


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Nye spil tiltag i SC2
21 Feb 2009

Blizzard afprøver konstant nye taktik muligheder.

Senest har de prøvet at optimere høstning af mineraler hos Terran og Protoss, ved hendholdsvis at give dem Mule og Dark Pylon.

Zerg har også modtaget bemærksesværdige ændringer.

Klik her under for at læse mere om det på engelsk:
(inkl. nye screenshots)


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Modeller optimeres
21 Feb 2009

For ikke at spilde tid på at lave alt for detaljerede models for senere at skrotte dem , laver man ofte midlertidige modelller, texture og lyde.

Man vender så senere tilbage til disse for at optimere dem når man ved at de kommer med i den færdige version af spillet.

Her er nogle eks. på Zerg units der fornyligt er optimeret.
Drone, Overloard, Hydralisk, Overseer og Baneling.

Det lover jo godt :)

Desuden har Infestor fået nyt concept makeover.


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Q&A 49
21 Feb 2009

Så kom spørgsmål og svar nr 49 fra Blizzard. Denne gang med mere nyt om Zerg.

---StarCraft II Q&A Batch 49---

1) I am very curious... previously, SCVs, Drones, Probes, Vultures, Archons, and Dark Archons hovered above the ground so they were not hit by mines. My question is simple: Are there any hovering units in Starcraft 2? If there are, can they hover over shallow water? -Ancientdefender (Battle.net)

If Spider Mines stay in the game, then there will be hovering units. Shallow waters are currently just a visual effect and will not ‘play’ differently.

2) How does the Mutalisk attack work in StarCraft II, what defines its bouncing pattern? Is it random or not? If not, what is the criteria that defines how it bounces? -Kain175 (Battle.net)

Regardless of the position of the Mutalisk, when its attack hits a target, it will then acquire the next target based on proximity to the first target. The attack will always bounce to the next closest target.

3) Is it possible to toggle off Multiple Building Selection (MBS)?
No.

4) Balancing of 2v2 team play: Roaches + Medivac are too over powered for 2v2 team play unit combinations?

The regeneration rate of the Roaches and the healing of the Medivac will not stack upon each other.

5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?

Zerg actually have a few options that are quite effective. Zerglings can catch Marines out in the open and surround them relatively easily. Secondly, Banelings with the burrow ability are also very effective. There is nothing more gratifying than watching a group of Marines walk over a burrowed Baneling. When it unburrows – BOOM! Another counter that can be used are Roaches with burrow. A player can burrow a Roach at low health for it to regenerate back to full health in seconds, at which point it can unburrow and begin attacking the Marines again.

In late game, Infestor’s with their fungal scourge ability, which causes a biological unit to take damage over time until the unit explodes and does an area of effect damage, decimating groups of Marines easily if the opponent is not fast to react. Additionally, Ultralisks with their new cleave attack as well as 200 more hit points from the original StarCraft also make them an excellent counter to massed Marines.

6) How do you keep the Baneling from exploding on targets that you don’t want them to hit?

The Baneling now has an ‘attack building’ ability now which allows players to have more control over what the Baneling attacks. Players no longer need to worry about Banelings accidentally exploding on a building when they actually wanted it to hit a unit.

---End of Transmission---



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Mini FAQ
16 Feb 2009

Dustin B. har skrevet lidt nyt info ang. beta, dato'er, Battle report og udviklingen af SC2:


I see lots of questions about timelines. Here is a little FAQ.

Question:
"Why hasn't Blizzard released the Beta?" or "WTF have they been working on, I played it at Blizzcon last year and I thought it was done!"

Answer:
Solo campaign is under heavy construction as is Battlenet. When these things have enough work done that we know when our release date is going to be with strong confidence we will announce the Beta. Unless something crazy happens, the Beta is going to happen this year.


Question: "Why don't you just give us your target dates if you don't know the final date? We promise, we won't get mad if Blizzard misses target dates."
Answer: Let's be realistic. Our target dates are not something we hit more than half the time. Putting those out there would be pretty close to lying to the fans. We are not going to do that. We want to be able to give good info, not info that we know is suspect. We'll give target dates when we think it is very likely that we will hit them.

Question: When can we have the next Battle Report?
Answer: We were waiting on getting some improved graphics in (some of the new stuff looked REALLY rough). That was finished last week and we are now playing and looking for a good game. Once we get that game the process is reasonably quick to get it out. Once we go Beta, you guys can do these and put them up. When that happens I'm sure there will be a ton of them and I'm sure the quality of the games played and the announcing will go way up.

Question: "I notice that you haven't actually given us any dates...."
Answer: Yeah. Sorry. We don't want to lie about the Beta, and we don't even want to lie about the next Battle Report. When we know a date (for anything) for certain, we'll let you know.

Hang in there. We're in the final stretch.

Kilde

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Mange måder at få beta keys!
27 Jan 2009

Blizzards forum manager Karune, oplyser at
der vil blive rig mulighed for at skaffe sig beta keys:

  • Antallet af beta keys er endnu ikke fastlagt. Der vil blive en opnoterings liste, som der har været ved Blizzards øvrige titler, og der der vil være flere aktiviteter for beta deltagerne at engagere sig i, for de meste konkurrencedygtige. Ydermere vil der være flere muligheder, for spillere at vinde beta adgang til StarCraft II i form af konkurrencer, herunder Vespene laugh Comic Contest.

Så følg med her på siden for mere info om betaen når den starter. 


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Spørgsmål og svar nr 48
27 Jan 2009

Spørgsmål og svar nr 48 er landet og giver svar på nogle interesante emner.

  • 7. Are you going to add some of the best custom maps to the regular ladder pool? - StarCraft 2 Source DE
    In the future, there will be opportunities for map makers to get their maps added to ladder pools. These maps will of course, be selected based on quality, in terms of competitiveness for multiplayer games.


[ Se hele nyheden her... ]

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