Blizzcast 8 - Online! 01 Apr 2009

Så kom Blizzcast 8. Denne gang handler det mest om Diablo III.
Der er dog et lille afsnit med StarCraft II info
Hør det hele her.
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Blizzard er begyndt at røre på sig bla. med dit design og system til deres account system:

Så kom Spørgsmål og Svar nr 50:

| Karune fra Blizzard skriver lidt om aktuelle og fremtidige muligheder for at detalge i SC2 beta. | ![]() |
Blizzard afprøver konstant nye taktik muligheder.
Senest har de prøvet at optimere høstning af mineraler hos Terran og Protoss, ved hendholdsvis at give dem Mule og Dark Pylon.
Zerg har også modtaget bemærksesværdige ændringer.
Klik her under for at læse mere om det på engelsk:
(inkl. nye screenshots)
[ Se hele nyheden her... ]
For ikke at spilde tid på at lave alt for detaljerede models for senere at skrotte dem , laver man ofte midlertidige modelller, texture og lyde.
Man vender så senere tilbage til disse for at optimere dem når man ved at de kommer med i den færdige version af spillet.
Her er nogle eks. på Zerg units der fornyligt er optimeret.
Drone, Overloard, Hydralisk, Overseer og Baneling.
Det lover jo godt :)
Desuden har Infestor fået nyt concept makeover.
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Så kom spørgsmål og svar nr 49 fra Blizzard. Denne gang med mere nyt om Zerg.
---StarCraft II Q&A Batch 49---
1) I am very
curious... previously, SCVs, Drones, Probes, Vultures, Archons, and
Dark Archons hovered above the ground so they were not hit by mines. My
question is simple: Are there any hovering units in Starcraft 2? If
there are, can they hover over shallow water? -Ancientdefender (Battle.net)
If
Spider Mines stay in the game, then there will be hovering units.
Shallow waters are currently just a visual effect and will not ‘play’
differently.
2) How does the Mutalisk attack work in
StarCraft II, what defines its bouncing pattern? Is it random or not?
If not, what is the criteria that defines how it bounces? -Kain175 (Battle.net)
Regardless
of the position of the Mutalisk, when its attack hits a target, it will
then acquire the next target based on proximity to the first target.
The attack will always bounce to the next closest target.
3) Is it possible to toggle off Multiple Building Selection (MBS)?
No.
4) Balancing of 2v2 team play: Roaches + Medivac are too over powered for 2v2 team play unit combinations?
The regeneration rate of the Roaches and the healing of the Medivac will not stack upon each other.
5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?
Zerg
actually have a few options that are quite effective. Zerglings can
catch Marines out in the open and surround them relatively easily.
Secondly, Banelings with the burrow ability are also very effective.
There is nothing more gratifying than watching a group of Marines walk
over a burrowed Baneling. When it unburrows – BOOM! Another counter
that can be used are Roaches with burrow. A player can burrow a Roach
at low health for it to regenerate back to full health in seconds, at
which point it can unburrow and begin attacking the Marines again.
In
late game, Infestor’s with their fungal scourge ability, which causes a
biological unit to take damage over time until the unit explodes and
does an area of effect damage, decimating groups of Marines easily if
the opponent is not fast to react. Additionally, Ultralisks with their
new cleave attack as well as 200 more hit points from the original
StarCraft also make them an excellent counter to massed Marines.
6) How do you keep the Baneling from exploding on targets that you don’t want them to hit?
The Baneling now has an ‘attack building’ ability now which allows
players to have more control over what the Baneling attacks. Players no
longer need to worry about Banelings accidentally exploding on a
building when they actually wanted it to hit a unit.
---End of Transmission---
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Dustin B. har skrevet lidt nyt info ang. beta, dato'er, Battle report og udviklingen af SC2:
I see lots of questions about timelines. Here is a little FAQ.
Question: "Why hasn't Blizzard released the Beta?" or "WTF have they been working on, I played it at Blizzcon last year and I thought it was done!"
Answer: Solo campaign is under heavy construction as is Battlenet. When these things have enough work done that we know when our release date is going to be with strong confidence we will announce the Beta. Unless something crazy happens, the Beta is going to happen this year.
Question: "Why don't you just give us your target dates if you don't know the final date? We promise, we won't get mad if Blizzard misses target dates."
Answer: Let's be realistic. Our target dates are not something we hit more than half the time. Putting those out there would be pretty close to lying to the fans. We are not going to do that. We want to be able to give good info, not info that we know is suspect. We'll give target dates when we think it is very likely that we will hit them.
Question: When can we have the next Battle Report?
Answer: We were waiting on getting some improved graphics in (some of the new stuff looked REALLY rough). That was finished last week and we are now playing and looking for a good game. Once we get that game the process is reasonably quick to get it out. Once we go Beta, you guys can do these and put them up. When that happens I'm sure there will be a ton of them and I'm sure the quality of the games played and the announcing will go way up.
Question: "I notice that you haven't actually given us any dates...."
Answer: Yeah. Sorry. We don't want to lie about the Beta, and we don't even want to lie about the next Battle Report. When we know a date (for anything) for certain, we'll let you know.
Hang in there. We're in the final stretch.
Kilde
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Blizzards forum manager Karune, oplyser at
der vil blive rig mulighed for at skaffe sig beta keys:
Spørgsmål og svar nr 48 er landet og giver svar på nogle interesante emner. ![]()